Logical ReasoningDifficulty: Easy

PT148 S3 Q8 Explanation

In the earliest video games

A free, expert breakdown of this official LSAT Logical Reasoning question.

TopicsSufficient Assumption

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Stimulus

In the earliest video games, the player typically controlled the movements of a simple icon on the screen. But in newer video games, players often control the movements of detailed human figures—a feature possible because of the greater technical sophistication of these games. It is hard for players to identify with these sophistication of the newer video games often makes them less compelling to players.

What this question is testing

Sufficient Assumption

Your task

Find the assumption that, if added, guarantees the conclusion follows.

Common trap

Answers that only partly bridge the gap, leaving the conclusion unproven.

Winning move

Identify the new term in the conclusion and pick the choice that links it to the evidence.

Reading along? Open the full official question in LawHub — we show a fragment here and keep the reasoning in our own words.

The question
8.

The conclusion of the argument can be properly drawn if which one of the

Answer choices

  1. Supports a Premise3% picked this

    There are no newer, more technically sophisticated video games in which the player controls the movements of a

    This supports the premise that players often control the movements of detailed human figures.

  2. Out of Scope1% picked this

    Most early video games in which the player controlled a simple icon on the screen were in other respects less compelling to

    The respect that matters in the argument is the difficulty of identifying with the figures, while this answer is about other respects.

  3. Too Weak4% picked this

    The technical sophistication necessary for creating detailed human figures in video games cannot in itself make those video games fully compelling even to

    To not be fully compelling is not the same as being less compelling than earlier video games with figures that were easier to identify with.

  4. Correct88% picked this

    When players cannot easily identify with the figure or icon whose movements they control in a video game, they usually find that game less

    Why this is right

    This bridges the gap HI → LC between players finding it harder to identify with the figure who they control and the game being less compelling.

    Skill tested: Sufficient Assumption · how this choice captures the argument's function is the move to repeat next time.

  5. Reversal4% picked this

    If some aspect of a video game's technical sophistication makes it less compelling to players, then that video game contains a human figure with

    This reverses the assumption LC → HI of the argument.

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