In the earliest video games, the player typically controlled the movements of a simple icon on the screen.
Premise
But in newer video games, players often control the movements of detailed human figures.
The players can see that the figures represent other people.
Intermediate Conclusion
It is hard for players to HI identify with these figures.
Main Conclusion
Thus, in this respect the LC technical sophistication of the newer video games often makes them less compelling to players.
Evaluate
The argument assumes that HI → LC when games make it harder for players to identify with the figure who they control, they find the game less compelling.