Logical Reasoning

PT145 · S2 · Q9 Columnist: Video games are not works

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Columnist: Video games are not works of art.

Your task

Find the assumption that, if added, guarantees the conclusion follows.

Common trap

Answers that only partly bridge the gap, leaving the conclusion unproven.

Winning move

Identify the new term in the conclusion and pick the choice that links it to the evidence.

9.

The conclusion of the columnist's argument can be properly drawn if which one of the following is assumed?

  1. Most video game creators do

    Unrelated to Goal

    Since this answer doesn't give us a way to establish that the aesthetic experience of video games isn't controlled by the creator(s) of the video game, it's functionally useless to us. That is the fact we need to establish in order to prove that video games aren't art.

    1% picked this

  2. Correct

    An aesthetic experience cannot be

    Why this is right

    This says that, "If an aesthetic experience is interactive (as is the case with video games), then the aesthetic experience isn't controlled by the creators of that video game." And for something to be a work of art, the aesthetic experience must be controlled by the creators. So together, this proves that video games are not works of art.

    Skill tested: Sufficient Assumption · how this choice captures the argument's function is the move to repeat next time.

    89% picked this

  3. For something to be a

    Unclear Impact

    We already have a way to prove that video games aren't art (establish that the aesthetic experience isn't controlled by the creators), so this answer should feel fishy. This answer, however, does have the potential to prove that something isn't art. Does its trigger apply to video games? Were we told that video games do not produce a rich aesthetic experience? We were not. If anything, it is suggested that they sometimes do produce such an experience. Since we don't know if the trigger applies to video games, we don't know whether the outcome would apply.

    2% picked this

  4. Typically, video game players do

    Too Weak: typically

    Even though "typically" is fairly strong (same as most, generally, usually), it is not 100% of cases. The conclusion we're trying to prove is about 100% of cases, so by sheer strength of language alone we know this won't do the job.

    5% picked this

  5. Players’ choices that have no

    Unrelated to Goal

    Since this answer doesn't give us a way to establish that the aesthetic experience of video games isn't controlled by the creator(s) of the video game, it's functionally useless to us. That is the fact we need to establish in order to prove that video games aren't art.

    2% picked this

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