Reading ComprehensionDifficulty: Medium

PT140 S4 P2 Q8 Explanation

Online Game Currencies

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TopicsLocal PurposeLaw

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Passage

Passage A is from a source published in 2004 and passage B is from in 2007.

Passage

Millions of people worldwide play multiplayer online games. They each pick, say, a medieval character to play, such as a warrior. Then they might band together in quests to slay magical characters striding across a Tolkienesque land.

The economist Edward Castronova noticed something curious about the game he played: it had its own economy, a bustling trade in virtual goods. Players generate goods as they play, often by killing creatures for longer they play, the wealthier they get.

Things got even more interesting when Castronova learned about the “player auctions.” Players would sometimes tire of the game and decide to sell at online auction sites.

As Castronova stared at the auction listings, he recognized with a shock what he was looking at. It was a form of currency trading! Each item had a value in the virtual currency traded in the game; when it was sold on the auction site, someone was paying cold hard cash for or skinning animals to sell their pelts, they were, in effect, creating wealth.

Passage

Most multiplayer online games prohibit real-world trade in virtual items, but some actually encourage it, for example, by granting in their creations.

Although it seems intuitively the case that someone who accepts real money for the transfer of a virtual item should be taxed, what about the player who only accumulates items or virtual currency within a virtual world? Is “loot” acquired in a game taxable, as a prize or award is? And is given that the economies of some virtual worlds are comparable to those of small countries.

Most people’s intuition probably would be that accumulation of assets within a game should not be taxed even though income tax applies even to noncash accessions to wealth. This article will argue that income tax law and policy support that result. Loot acquisitions in game worlds should not be treated as taxable upon sale. Moreover, in-game trades of virtual items should not be treated as taxable barter.

By contrast, tax doctrine and policy counsel taxation of the sale of virtual items for real currency, and, in games that are intentionally commodified, even of in-world sales for virtual currency, regardless of whether the participant cashes out. This creating a tax shelter for virtual commerce.

What this question is testing

Local Purpose

Your task

Identify why the author included the referenced detail at that point in the passage — its function, not its content.

Common trap

Answers that merely repeat or summarize the topic of the detail instead of describing the role it plays.

Winning move

Ask what job the detail does for the paragraph, then for the passage's broader point.

Reading along? Open the full official question in LawHub — we show a fragment here and keep the reasoning in our own words.

The question
8.

Which one of the following most accurately expresses how the use of the phrase "skinning animals" in passage A (line 24) relates to the use of the phrase

Answer choices

  1. Unsupported Comparison: Not a Distinction6% picked this

    The former refers to an activity that generates wealth, whereas the latter refers to an activity that

    Both activities can be done for pleasure (playing video games / goin' fishin') or for money (selling your video game assets or the fish you caught for real money). Both increase your noncash wealth, and if you sell them, they both increase your cash wealth.

  2. Correct74% picked this

    The former refers to an activity in an online game, whereas the latter refers to an analogous activity

    Why this is right

    We know that the 'skinning pelts' was a reference to an online game and that 'fish pulled from the ocean' was referring to that literal activity in the real world. And the cases were analogous in the sense that intuitively we feel like you shouldn't be taxed for the noncash value of skinning pelts / pulling fish, if it's just your work done for your pleasure. But if you sell either of them for cash, then we can tax ya.

    Skill tested: Local Purpose · how this choice captures the passage's function is the move to repeat next time.

  3. Unsupported Comparison: Not a Distinction6% picked this

    The former, unlike the latter, refers to the production of a commodity that the author of passage B

    The author of B has similar feelings towards both. They shouldn't be taxed in general, but if they are sold, then they should be taxed. Passage B says in the middle of his 2nd paragraph: Loot acquisitions (skinning pelts) in game worlds should not be treated as taxable, but rather should be treated like other property that requires effort to obtain, such as fish pulled from the ocean, which is taxed only upon sale.

  4. Unsupported Comparison: Not a Distinction5% picked this

    The latter, unlike the former, refers to the production of a commodity that the author of passage B

    The author of B has similar feelings towards both. They shouldn't be taxed in general, but if they are sold, then they should be taxed. Passage B says in the middle of his 2nd paragraph: Loot acquisitions (skinning pelts) in game worlds should not be treated as taxable, but rather should be treated like other property that requires effort to obtain, such as fish pulled from the ocean, which is taxed only upon sale.

  5. Unsupported Comparison: Not a Commonality9% picked this

    Both are used as examples of activities by which game players

    The mention of pulling fish from the ocean was one about the real world. The author was telling us about what precedent there is in tax law surrounding acquisition of noncash value, for items outside of game worlds. Passage B says in the middle of his 2nd paragraph: Loot acquisitions in game worlds should not be treated as taxable, but rather should be treated like other property (outside game worlds) that requires effort to obtain, such as fish pulled from the ocean.

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